Sims 2 Databases Database

Apr. 22nd, 2025 10:06 am
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[personal profile] felidae_sims

Sims 2 Databases Database

(Alright it's an index, I just had to)

Made it for myself, I might as well share. If there's something I've missed please let me know.

CC:

CC Archives:

Resources:

Update: added EA ts2 store items, Painting sizes db, Tutorials db.
Update 2: GUID db Revival.
Update 3: believe it or not, there's more - Shoes db, Sims 2. Functional Finds [sorted by function] by @sims2functionalfinds.
Update 4: Resource list: Clutter and decorative items, at @gardenofshadowssims.
Update 5: added archives section.
Update 6: added @ekrubynaffit's Pinterest Archive.
Update 7: Fixed TSM link, added Stories db, Afro Hairstyles db by @letomills, SkyBox/Horizons/Skylines Database by @simmergetic, Grunge Masterlist Project 2025 by @pixeldolly, and DW backup links (Everything that's exclusively on Tumblr/LJ should be backed somewhere else).

SimPE Material Definitions Index:

Apr. 19th, 2025 10:59 pm
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[personal profile] felidae_sims

Another thing I made for myself and might as well share. Definitions have links for wiki.
If I made any errors feel free to let me know.

Further Reading:

Texture Mapping – Wikipedia.

Materials in general – Unity Manual.

In SimPE – PixelHate's Guide to Material Definitions [TXMT].


Definitions
:

Material Type: StandardMaterial [stdMat].

alphaRefValue – (I forgot)

deprecatedStdMatInvDiffuseCoeffMultiplier (idk)

reflectivity

 

stdMatAlphaBlendMode – Alpha Layer = Responsible for Transparency.

stdMatAlphaMultiplier

stdMatAlphaRefValue – Reflection?

stdMatAlphaTestEnabled

 

stdMatBaseTextureAddressingU – Base Texture = The Main Texture.

stdMatBaseTextureAddressingV

stdMatBaseTextureAlphaReplicate

stdMatBaseTextureEnabled

stdMatBaseTextureName

 

stdMatCullMode – Backface Culling Mode.

stdMatDiffCoef">0.8,0.8,0.8< - Diffuse Reflection – Coefficient [pretty sure].

stdMatEmissiveCoef">1.00000,1.00000,1.00000< - Emissivity Coefficient.

 

stdMatEnvCubeBlurFactor">0.000000< - Environment Cube Map Definitions.

stdMatEnvCubeCoef">0,0,0<

stdMatEnvCubeLockedToCamera>0<

stdMatEnvCubeMode>none<

stdMatEnvCubeTextureName

 

stdMatFillMode>solid<

stdMatLayer>0<

stdMatLightingEnabled">1<

stdMatMinLightRangeHint">4<

 

stdMatNormalMapTextureEnabled – Normal/Bump Map Settings.

stdMatNormalMapTextureAddressingU

stdMatNormalMapTextureAddressingV

stdMatNormalMapTextureName

 

stdMatSpecCoef">0.53,0.53,0.53< - Spectral Reflection & Specular Map Settings.

stdMatSpecMaskTextureEnabled

stdMatSpecMaskTextureName

stdMatSpecPower">1e+002<

 
(Not in SimPE - Albedo Map - If i'm not mistaken)
 

stdMatTextureCoordAnimMode">none<

stdMatTextureCoordAnimNumTiles">1.000000,1.000000<

stdMatTextureCoordTfAnimOrigin">0.500000,0.500000<

stdMatTextureCoordTfAnimRotSpeed">0.000000<

stdMatTextureCoordTfAnimRotStartEnd">0.000000,1.000000<

stdMatTextureCoordTfAnimRotWaveform">triangular<

stdMatTextureCoordTfAnimScaleSpeed">0.000000<

stdMatTextureCoordTfAnimScaleStartEnd">0.000000,1.000000<

stdMatTextureCoordTfAnimScaleWaveform">triangular<

stdMatTextureCoordTfAnimTransEnd">0.000000,0.000000<

stdMatTextureCoordTfAnimTransSpeed">0.000000<

stdMatTextureCoordTfAnimTransStart">0.000000,0.000000<

stdMatTextureCoordTfAnimTransWaveform">triangular<

stdMatTextureCoordTileAnimSpeed">0.000000<

stdMatUntexturedDiffAlpha">1<

 

 


UV Maps Appreciation Post

Apr. 17th, 2025 08:00 am
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[personal profile] felidae_sims

This post will be updated if I'll find anymore interesting things on the subject (well, interesting to me at least).

  • Back to Geography with this one; I've seen in several places people saying they don't like/understand UV Mapping or unwrapping. Well, I love mapping and had this video by Vox saved. It's short, light, and explains very clearly how projections work, it helped me catch up on the issue. Unwrapping from what I understand, is basically the first part in the video where the guy is fighting the globe.

  • This Blender manual has a good demonstration of projections & their effect on textures, here are a couple:

box-mappingother-mapping


Resources for Creating, My Go-To Things.

Apr. 13th, 2025 05:14 pm
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[personal profile] felidae_sims

Starting this blog with something useful, I hope. [imported from Tumblr, will be updated here].

Sooo this is going to be a long comprehensive list. I got back to this game after a long time and with a different computer, with a dedicated graphics card, hurray! It made me want to return to making things, so while gathering back all the necessary stuff, I’ve complied this list. It might be It is updated as I go along, but these are the main things I use. Maybe one day I’ll even finish something.
So here are my go-to resources & tutorials; I’m posting it here for safekeeping, and hopefully others will find it helpful.
Everything that’s listed is here free.
So many wonderful things for free, under the cut.

Read more... )

 

 

 


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